- University of Virginia
- Physics Department
|
Flying High
A Physical Science Activity
|
|
2003 Virginia SOLs
Objectives
Students will be able to:
- Design and construct a paper airplane;
- Conduct an investigation which involves measurement of speed and distance;
- Understand the forces involved in flight;
- Make accurate measurements of speed, distance, and time.
Motivation for
Learning
Driving Question
- How do planes fly? Why do some planes fly faster than others? Why don't
giant planes fall out of the sky? Is it possible to make planes that turn
left and right? Have a variety of paper airplanes already prepared that the
teacher can fly for the students. Tell them they will be able to design planes
to allow them to do these things.
-
Background
Information
It is important to realize that the basics of why paper airplanes fly, and
why full size airplanes fly, are identical. They create lift and drag, and are
stable or unstable for the same reasons. However paper airplanes look different
than most airplanes. There are also some definite aerodynamic differences between
paper airplanes and full size airplanes. These differences are apparent, but
do affect how paper planes fly.
The reason paper airplanes look different is that most paper airplanes have
just a wing and fold of paper on the bottom that you hold when you throw the
plane. The main reason they look different is to allow the paper airplane constructor
to make a plane as easily and quickly as possible. The simplest airplane is
the flying wing and that is what most paper airplanes are. While the full size
plane has a tail which the pilot rotates to make the plane nose up and fly slower,
or down to make the plane speed up. Paper airplanes accomplish the same thing
by bending the back edge of the wing up to fly slower and down to fly faster.
Paper airplanes usually have short "stubby" wings. The distance from wing
tip to wing tip is called wing span and the distance from the front of the wing
to the back of the wing is called the chord.
The secrets to making paper airplanes fly well are largely the same adjustments
which make hand, launched gliders fly well. All paper planes need small adjustments
to fly their best. One mistake is to leave the wings folded down at an angle.
This reduces the lateral stability of the plane. The wings need to be the highest
part of the plane. This allows the plane to fly straight or perhaps in a gradual
turn. Adding a few layers of tape or a paper clip to the nose of the plane improves
its stability. Time aloft for a paper airplane can be increased by either throwing
a paper plane with a short wing span real high and have it glide downward or
make a fragile long wing span plane and launch it gently from as high as you
can reach. The launch phase is important. You want your plane to glide from
as high as possible. To accomplish this you launch the plane as fast as possible,
straight up. As it ascends, the force of gravity and the force of drag slow
it down until it stops. From there, the plane's natural stability ensures that
it begins a slow gliding flight.
References:
1. The World Record Paper Airplane Book by Ken Blackburn, Jeff Lammers. Available
from Amazon.com. This is an excellent little book that cost less than $15. It
has many paper airplane designs.
2. See http://www.workman.com/fliersclub/
This is an excellent website by the authors of the book in reference 1. This
website also gives references to other paper airplane books written by the same
authors. This site even gives print out instructions on how to make paper airplanes.
Teacher Information
- This activity takes two-90 minute periods.
- Students work in groups of 4
- Final flights could be done outside if possible, but flying airplanes in
a large facility like a gym is also very good..
- Set the parameters for the competition -
1. All flights are to begin at the same point.
2. Decide when time measurement begins.
3. Decide how the distance is measured.
4. Determine the boundary lines for the flights.
5. There should be three flights for each group.
Rules for Flights:
- The thrower must stand behind the start line to throw the plane.
- The plane must stay within the boundaries.
- If a plane flies out of bounds, they will be given another chance (only
one).
- If the plane flies out of bounds the second time, the flight is disqualified.
Day of Flight Contest: Preparations for flights:
1. The measurers should mark out the area into meters. The measurement should
begin at the starting point.
2. The boundaries should be selected
Student
Activity
To print out the Student Copy only, click
here.
Materials
- Sheets of paper of various weights
- Stopwatch
- Meterstick
- Adhesive tape
- Paper clips
- Stapler with staples
- Scissors
Procedures
Day One
- Construct a paper airplane using the materials provided. The design can
be any way that you would like. The purpose of this particular study is to
make a paper airplane that can fly the greatest distance. It is also possible
to have other criteria: highest, longest flight, most turns, etc.
- Each group is to choose a thrower, timer, distance measurer, and recorder.
- Three official test flights are to be completed, with no more than 20 minutes
between offical flights. The data are to be recorded in Table 1 of the Data
Sheet.
- In between test flights, students can conduct unofficial flights in an area
other than the official test range to test small changes they make to the
airframe, as well as allowing them to practice the best type of throw to acheive
the best flight.
- After the test flights are completed, calculate the airplane's speed.
Day Two
- The timer should stand close to the last line drawn.
- The measurer should go to the spot where measurement starts as soon as the
plane is down.
- Measurements are to be given to the recorder.
- The recorder should place the data in Table 2 of the Data Sheet.
- After the competition has been completed, the students should return to
the room and begin their calculations.
- The fastest of the 3 flights should be recorded on the board by the recorder
of each group.
Questions
Answer the following on a separate sheet of paper:
- How did you calculate speed?
- How would you want your data to change if you were trying to decrease speed?
- Were the speeds you calculated actual or average speeds?
- Did you notice anything about the slowest airplanes and the shape of their
flight paths? Discuss.
- Compare the designs of the fastest airplanes with those of the slowest.
How are they alike? Different?
- How would you redesign your airplane to make it move more quickly? More
slowly?
Data Sheet
To print out the Data Sheet only, click
here.
Table 1
|
Time
|
Distance
|
Speed
|
|
Flight 1
|
|
|
|
|
Flight 2
|
|
|
|
|
Flight 3
|
|
|
|
Table 2
|
Time
|
Distance
|
Speed
|
|
Flight 1
|
|
|
|
|
Flight 2
|
|
|
|
|
Flight 3
|
|
|
|
Extensions
Students with Special Needs
All students should be able to participate in this activity.
Click here for further
information on laboratories with students with special needs.
Assessment
Answers to Questions:
- Speed is calculated by dividing the distance traveled by the airplane by
the time it took to travel the distance. (speed = distance/time)
- In order for the speed to decrease, distance must decrease or time must
increase.
- Average speed. Actual speed changed throughout the flight.
- Some of the slowest airplanes probably take a curved path. Students should
realize that the curved path caused the airplane to move a shorter horizontal
distance.
- The faster airplanes would be sleeker and glide smoothly through the air.
The slower airplanes may often be larger and have wings that collide in the
air. They also have shapes that allow them to hover as they fall, again slowing
them down.
- To construct faster airplanes, students should design them so that they
have fewer folds and attachments that make them cumbersome. To design slower
airplanes, students should suggest increasing the size of the wings or adding
folds so that the airplane will float more in the air, thus increasing the
length of time of the flight.