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CHAPTER 3
VECTORS
- physical quantities identified by a single number are called scalars
(e.g. mass, temperature, time interval, etc.)
- quantities fully specified by a number and a direction are called vectors
(e.g. displacement, velocity, force, electric field, etc.)
Vector Operations: sum, difference, multiplication. Graphic procedure
vector components
While graphical procedures are very useful in providing a visual understanding of any operation among
vectors, more precise numerical results can be obtained by operating upon the vector's
components.
For a given choice of (two-dimensional) reference frame (xy), the vector components are given by the
projection of the vector on the two axes. If a vector has magnitude V and it makes an angle
with
the x-axis, then
Conversely, one also has
NOTE:
- 1.
- in a two-dimensional space, a vector is fully identified by two numbers. These can be either
- (a)
- the magnitude and the angle, or
- (b)
- the numerical values of the two components
In a three-dimensional space, a vector is identified by three numbers, either its three components or
the magnitude and two angles (or some other suitable choice of quantities). In an n-dimensional
space, vectors will have n components (in relativity, one works in a 4-dimensional space, with 3 space
components and one time component)
- 2.
- the numerical values of a vector's component depend upon the choice of the frame of
reference. In any given problem, one is free to choose the orientation of the x,y,z, axes in any
suitable way. The choice of axes will determine the values of the components, but will not affect
the vector's magnitude.
Operations among vectors: numerical procedures
If
and
are two vectors, and
their sum,
, then
Cx = Ax+Bx
Cy = Ay+By
the components of the sum-vector are given by the sum of the components
Unit Vectors
Properly speaking, components are not vectors but scalars. But it is often useful to think in terms of
a vector whose magnitude is the actual value of the component. This is done by introducing the
unit vectors, i.e. vectors of magnitude 1 and directions parallel to the reference axes
x,y,z. Calling such vectors
, one has
and also
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Sergio Conetti
9/7/2000